Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Normal Draft · 72 days ago
15 / 11 / 4
K / D / A
57.6%
Kill participation
1,304.5
Damage / min
17,917g
506.1 gold / min
30
15 placed · 1 cleared
251
7.1 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTamm#GRIGI
Zaahen · Top
17 / 3 / 13
68.2% KP
67,503
40.5% share
18,407g
202 CS · 5.7/m
RAINBOW DRAGON10#EUNE
Locke · Jungle
12 / 9 / 13
56.8% KP
23,784
14.3% share
16,293g
201 CS · 5.7/m
Vibing#1999
Ahri · Mid
9 / 6 / 15
54.5% KP
27,331
16.4% share
13,385g
169 CS · 4.8/m
CHIEF SOSA 300#YVL
Syndra · ADC
4 / 5 / 11
34.1% KP
21,755
13% share
14,728g
251 CS · 7.1/m
Gritmaster#EUNEX
Brand · Support
2 / 10 / 18
45.5% KP
26,402
15.8% share
11,199g
80 CS · 2.3/m
Red side
DefeatSith Emperor#MLST
Darius · Top
3 / 13 / 3
18.2% KP
17,794
11.5% share
9,229g
159 CS · 4.5/m
Howlun#cnth
Diana · Jungle
10 / 8 / 11
63.6% KP
46,409
30.1% share
15,549g
267 CS · 7.5/m
Another Day#000
Yasuo · Mid
15 / 11 / 4
57.6% KP
46,178
29.9% share
17,917g
251 CS · 7.1/m
IPeelHarder#missy
Sivir · ADC
4 / 5 / 10
42.4% KP
33,629
21.8% share
15,633g
264 CS · 7.5/m
Kroketaki#1999
Karma · Support
1 / 7 / 16
51.5% KP
10,312
6.7% share
9,234g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
