Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 72 days ago
10 / 7 / 11
K / D / A
37.5%
Kill participation
1,290.9
Damage / min
16,172g
519.7 gold / min
21
11 placed · 0 cleared
249
8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMuhy#7864
Sejuani · Top
2 / 8 / 16
36.7% KP
19,325
13.1% share
10,272g
181 CS · 5.8/m
ZlaBarbika#dama
Master Yi · Jungle
14 / 13 / 15
59.2% KP
34,538
23.5% share
14,794g
148 CS · 4.8/m
Love Quinn#0605
Ahri · Mid
19 / 8 / 14
67.3% KP
50,072
34.1% share
19,887g
261 CS · 8.4/m
SeficaPodzemlja#dama
Kai'Sa · ADC
9 / 13 / 18
55.1% KP
32,822
22.3% share
16,334g
195 CS · 6.3/m
City Girls#EUNE
Nami · Support
5 / 14 / 26
63.3% KP
10,282
7% share
10,634g
25 CS · 0.8/m
Red side
VictoryAnother Day#000
Yone · Top
10 / 7 / 11
37.5% KP
40,170
21.2% share
16,172g
249 CS · 8/m
Psychopath#wow
Amumu · Jungle
4 / 8 / 20
42.9% KP
20,872
11% share
13,002g
198 CS · 6.4/m
Howlun#cnth
Diana · Mid
6 / 11 / 8
25% KP
30,138
15.9% share
11,068g
173 CS · 5.6/m
InterContinental#QUQU
Vayne · ADC
35 / 11 / 1
64.3% KP
83,701
44.2% share
24,531g
226 CS · 7.3/m
IPeelHarder#missy
Lulu · Support
1 / 12 / 35
64.3% KP
14,583
7.7% share
11,624g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
