Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 71 days ago
2 / 10 / 9
K / D / A
28.2%
Kill participation
705.9
Damage / min
10,961g
365 gold / min
19
10 placed · 1 cleared
197
6.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat새로운 시작#1v9
Yasuo · Top
2 / 10 / 4
18.8% KP
14,550
12.6% share
10,376g
225 CS · 7.5/m
Digriiz#3169
Ekko · Jungle
11 / 6 / 7
56.3% KP
31,577
27.3% share
14,135g
214 CS · 7.1/m
javiciliee#1221
Qiyana · Mid
10 / 6 / 9
59.4% KP
33,973
29.4% share
14,103g
217 CS · 7.2/m
Balfasż Kapitány#EUNE
Ezreal · ADC
8 / 9 / 5
40.6% KP
26,628
23.1% share
13,244g
237 CS · 7.9/m
Qimsymsa#EUNE
Blitzcrank · Support
1 / 8 / 13
43.8% KP
8,789
7.6% share
7,916g
18 CS · 0.6/m
Red side
Victoryzba#4fun
Pantheon · Top
10 / 2 / 11
53.8% KP
34,403
26.2% share
14,213g
233 CS · 7.8/m
SMK x VallyDvG#EUNE
Briar · Jungle
16 / 8 / 2
46.2% KP
30,964
23.6% share
16,496g
173 CS · 5.8/m
Another Day#000
Yone · Mid
2 / 10 / 9
28.2% KP
21,200
16.1% share
10,961g
197 CS · 6.6/m
frankenstein512#frank
Viktor · ADC
11 / 6 / 6
43.6% KP
34,303
26.1% share
15,902g
257 CS · 8.6/m
D4IQ#7270
Leona · Support
0 / 6 / 21
53.8% KP
10,580
8% share
8,886g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
