Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 71 days ago
12 / 7 / 2
K / D / A
34.1%
Kill participation
1,724.9
Damage / min
17,220g
580.1 gold / min
24
10 placed · 1 cleared
245
8.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnother Day#000
Yone · Top
12 / 7 / 2
34.1% KP
51,202
33.4% share
17,220g
245 CS · 8.3/m
Psychopath#wow
Amumu · Jungle
4 / 8 / 17
51.2% KP
19,705
12.8% share
11,881g
160 CS · 5.4/m
Losmi#9100
Lissandra · Mid
8 / 7 / 14
53.7% KP
21,687
14.1% share
11,882g
180 CS · 6.1/m
InterContinental#QUQU
Kai'Sa · ADC
17 / 9 / 4
51.2% KP
51,993
33.9% share
19,155g
266 CS · 9/m
Kingpin#DONKG
Lulu · Support
0 / 11 / 26
63.4% KP
8,854
5.8% share
10,115g
21 CS · 0.7/m
Red side
DefeatKurama#1515
Ambessa · Top
2 / 9 / 7
21.4% KP
13,414
12.7% share
8,910g
141 CS · 4.8/m
soma evra#1312
Nocturne · Jungle
12 / 7 / 11
54.8% KP
18,686
17.7% share
13,750g
181 CS · 6.1/m
SamooKata69#EUNE
Sylas · Mid
11 / 13 / 9
47.6% KP
35,864
34% share
13,280g
223 CS · 7.5/m
Okkotsu#002
Samira · ADC
14 / 7 / 10
57.1% KP
28,381
26.9% share
16,675g
206 CS · 6.9/m
Flaxe#ARAM
Nautilus · Support
3 / 5 / 25
66.7% KP
9,286
8.8% share
10,685g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
