Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 70 days ago
11 / 6 / 8
K / D / A
44.2%
Kill participation
1,552.1
Damage / min
16,879g
512.8 gold / min
32
12 placed · 3 cleared
284
8.6 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJosimar Dias#Cabo
Ornn · Top
0 / 9 / 7
23.3% KP
15,477
11.7% share
10,453g
214 CS · 6.5/m
LickMyKench#brb
Volibear · Jungle
1 / 10 / 8
30% KP
17,375
13.2% share
11,125g
193 CS · 5.9/m
Jabeeeeeris#JBRS
Syndra · Mid
4 / 8 / 8
40% KP
33,291
25.2% share
13,279g
247 CS · 7.5/m
FNC 5k#411
Samira · ADC
23 / 8 / 2
83.3% KP
53,483
40.5% share
21,677g
241 CS · 7.3/m
TimberH#EUNE
Nautilus · Support
2 / 8 / 23
83.3% KP
12,338
9.3% share
10,780g
27 CS · 0.8/m
Red side
VictoryAnother Day#000
Yone · Top
11 / 6 / 8
44.2% KP
51,089
33.6% share
16,879g
284 CS · 8.6/m
Jungle Lunacy#EUNE
Zac · Jungle
7 / 3 / 25
74.4% KP
26,915
17.7% share
14,792g
220 CS · 6.7/m
Howlun#cnth
Diana · Mid
13 / 2 / 11
55.8% KP
34,806
22.9% share
15,907g
246 CS · 7.5/m
InterContinental#QUQU
Sivir · ADC
11 / 9 / 12
53.5% KP
33,318
21.9% share
17,851g
280 CS · 8.5/m
IPeelHarder#missy
Soraka · Support
1 / 10 / 24
58.1% KP
5,703
3.8% share
9,272g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
