Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Flex · 70 days ago
10 / 10 / 3
K / D / A
50%
Kill participation
718
Damage / min
12,663g
404.8 gold / min
22
4 placed · 2 cleared
201
6.4 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJ3batron 3000#EUNE
Ornn · Top
3 / 3 / 18
61.8% KP
25,178
18.7% share
12,487g
220 CS · 7/m
blessure#EUNE
Kha'Zix · Jungle
12 / 4 / 8
58.8% KP
26,092
19.3% share
15,546g
201 CS · 6.4/m
dorian#9148
Aurelion Sol · Mid
13 / 3 / 15
82.4% KP
48,759
36.1% share
16,472g
255 CS · 8.2/m
Star Taxi#rs1
Kai'Sa · ADC
3 / 10 / 13
47.1% KP
19,059
14.1% share
12,278g
202 CS · 6.5/m
Hercegovac#EUNE
Thresh · Support
3 / 6 / 18
61.8% KP
15,868
11.8% share
9,733g
55 CS · 1.8/m
Red side
DefeatHowlun#cnth
Shen · Top
6 / 6 / 8
53.8% KP
22,519
23.4% share
12,941g
227 CS · 7.3/m
Jungle Lunacy#EUNE
Wukong · Jungle
1 / 5 / 13
53.8% KP
11,726
12.2% share
11,170g
217 CS · 6.9/m
Another Day#000
Locke · Mid
10 / 10 / 3
50% KP
22,462
23.4% share
12,663g
201 CS · 6.4/m
InterContinental#QUQU
Vayne · ADC
8 / 8 / 9
65.4% KP
35,238
36.7% share
16,752g
262 CS · 8.4/m
IPeelHarder#missy
Soraka · Support
1 / 5 / 14
57.7% KP
4,085
4.3% share
8,162g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
