Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 70 days ago
2 / 6 / 6
K / D / A
23.5%
Kill participation
779.2
Damage / min
10,614g
451.3 gold / min
20
9 placed · 1 cleared
195
8.3 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJungCоck#BTS
Shen · Top
7 / 4 / 8
55.6% KP
13,473
18.7% share
10,394g
128 CS · 5.4/m
8 out of 10#zolci
Qiyana · Jungle
11 / 9 / 7
66.7% KP
23,934
33.3% share
13,045g
145 CS · 6.2/m
NightCityLegend#JxV
Viktor · Mid
2 / 7 / 8
37% KP
14,813
20.6% share
9,077g
162 CS · 6.9/m
PiTT BuLL In FuL#EUNE
Kai'Sa · ADC
6 / 7 / 5
40.7% KP
12,737
17.7% share
10,374g
184 CS · 7.8/m
Hwei waist#mpreg
Seraphine · Support
1 / 7 / 13
51.9% KP
6,987
9.7% share
6,842g
40 CS · 1.7/m
Red side
VictoryAnother Day#000
Yone · Top
2 / 6 / 6
23.5% KP
18,325
19.4% share
10,614g
195 CS · 8.3/m
Jungle Lunacy#EUNE
Briar · Jungle
11 / 6 / 1
35.3% KP
16,065
17% share
12,058g
144 CS · 6.1/m
Howlun#cnth
Diana · Mid
13 / 3 / 3
47.1% KP
27,925
29.6% share
14,236g
219 CS · 9.3/m
InterContinental#QUQU
Aphelios · ADC
8 / 8 / 7
44.1% KP
27,396
29.1% share
13,248g
196 CS · 8.3/m
IPeelHarder#missy
Milio · Support
0 / 5 / 16
47.1% KP
4,537
4.8% share
7,434g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
