Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Normal Draft · 69 days ago
3 / 16 / 10
K / D / A
33.3%
Kill participation
665.6
Damage / min
12,315g
380.3 gold / min
17
12 placed · 0 cleared
129
4 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMordoix#EUNE
Darius · Top
5 / 8 / 15
35.1% KP
16,985
9.6% share
13,817g
207 CS · 6.4/m
Rojecy#cxy
Rengar · Jungle
21 / 5 / 9
52.6% KP
50,843
28.8% share
18,881g
257 CS · 7.9/m
Sangi#175
Gragas · Mid
8 / 8 / 10
31.6% KP
33,081
18.7% share
12,791g
195 CS · 6/m
AjaxSmurfAtFiora#EUNE
Fiora · ADC
16 / 10 / 12
49.1% KP
48,838
27.7% share
20,320g
247 CS · 7.6/m
SuCK my YuCK#2038
Neeko · Support
7 / 8 / 21
49.1% KP
26,879
15.2% share
12,291g
42 CS · 1.3/m
Red side
DefeatSakonda#alt
Pantheon · Top
9 / 11 / 4
33.3% KP
31,990
21.6% share
15,597g
243 CS · 7.5/m
Howlun#cnth
Sylas · Jungle
11 / 9 / 9
51.3% KP
33,960
22.9% share
15,234g
224 CS · 6.9/m
InterContinental#QUQU
Ryze · Mid
14 / 10 / 6
51.3% KP
53,488
36.1% share
17,291g
307 CS · 9.5/m
Another Day#000
Draven · ADC
3 / 16 / 10
33.3% KP
21,555
14.5% share
12,315g
129 CS · 4/m
IPeelHarder#missy
Rakan · Support
2 / 11 / 18
51.3% KP
7,371
5% share
9,624g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
