Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 69 days ago
0 / 4 / 4
K / D / A
23.5%
Kill participation
545.4
Damage / min
9,360g
360.7 gold / min
10
9 placed · 0 cleared
252
9.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOKRUH#KKKKK
Sion · Top
1 / 3 / 2
17.6% KP
6,931
10.3% share
9,189g
245 CS · 9.4/m
Nikonem#WRTH
Mordekaiser · Jungle
5 / 7 / 2
41.2% KP
17,294
25.6% share
11,194g
191 CS · 7.4/m
Another Day#000
Yone · Mid
0 / 4 / 4
23.5% KP
14,154
20.9% share
9,360g
252 CS · 9.7/m
ADDERALL ADDICT#XOXO
Katarina · ADC
9 / 9 / 4
76.5% KP
18,908
28% share
11,782g
197 CS · 7.6/m
CookieLoL#TWTV
Lulu · Support
2 / 9 / 11
76.5% KP
10,318
15.3% share
7,840g
31 CS · 1.2/m
Red side
VictoryGhost of Sparta#9390
Singed · Top
3 / 1 / 13
50% KP
17,141
15.7% share
11,926g
276 CS · 10.6/m
kepler452B#QUINN
Wukong · Jungle
12 / 4 / 11
71.9% KP
24,073
22.1% share
13,865g
197 CS · 7.6/m
andrejka#4010
Syndra · Mid
6 / 1 / 6
37.5% KP
21,550
19.8% share
10,077g
202 CS · 7.8/m
gifteduser54#TR77
Draven · ADC
7 / 5 / 12
59.4% KP
35,076
32.2% share
14,092g
189 CS · 7.3/m
JD Arturek#gasze
Janna · Support
4 / 6 / 21
78.1% KP
11,026
10.1% share
8,972g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
