Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 69 days ago
10 / 4 / 6
K / D / A
51.6%
Kill participation
1,241.1
Damage / min
14,650g
582.9 gold / min
15
10 placed · 0 cleared
235
9.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEE Netanyahu#gaza
Jayce · Top
4 / 8 / 2
31.6% KP
26,918
40% share
11,800g
243 CS · 9.7/m
I Detest GinGers#2137
Udyr · Jungle
4 / 7 / 4
42.1% KP
10,195
15.1% share
9,291g
158 CS · 6.3/m
S15 DIAMOND 4#1LP
Camille · Mid
3 / 10 / 7
52.6% KP
14,435
21.4% share
9,386g
141 CS · 5.6/m
Wh1TE BOY2026#SWAG
Katarina · ADC
6 / 2 / 2
42.1% KP
11,063
16.4% share
11,001g
193 CS · 7.7/m
MeleeMaster#EUNE
Leona · Support
2 / 4 / 7
47.4% KP
4,707
7% share
6,684g
26 CS · 1/m
Red side
VictoryYou are Both Bad#EUNE
Warwick · Top
11 / 3 / 7
58.1% KP
19,431
19.7% share
12,456g
174 CS · 6.9/m
kepler452B#QUINN
Wukong · Jungle
6 / 3 / 5
35.5% KP
12,512
12.7% share
12,375g
223 CS · 8.9/m
Another Day#000
Yone · Mid
10 / 4 / 6
51.6% KP
31,194
31.6% share
14,650g
235 CS · 9.4/m
GATT0UZ#1v9
Brand · ADC
3 / 6 / 7
32.3% KP
21,003
21.3% share
9,860g
151 CS · 6/m
LoRd Of P3aCe#EUNE
Morgana · Support
1 / 3 / 16
54.8% KP
14,631
14.8% share
9,160g
55 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
