Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 69 days ago
14 / 4 / 6
K / D / A
48.8%
Kill participation
1,187.7
Damage / min
18,918g
558.1 gold / min
21
14 placed · 3 cleared
281
8.3 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShadderk#xdd
Sion · Top
3 / 3 / 3
21.4% KP
14,254
11.1% share
12,944g
268 CS · 7.9/m
Alverya#Alve
Kindred · Jungle
10 / 7 / 10
71.4% KP
41,713
32.4% share
16,005g
241 CS · 7.1/m
xdFancy#999
Akshan · Mid
10 / 6 / 9
67.9% KP
24,346
18.9% share
15,896g
276 CS · 8.1/m
zba#4fun
Karthus · ADC
3 / 13 / 6
32.1% KP
37,896
29.4% share
11,871g
219 CS · 6.5/m
Bate Lyubi#EUNE
Karma · Support
2 / 12 / 13
53.6% KP
10,483
8.1% share
10,069g
34 CS · 1/m
Red side
VictoryPACA7070#EUNE
Cassiopeia · Top
6 / 2 / 8
34.1% KP
31,996
21.3% share
14,384g
310 CS · 9.1/m
Pyke Troll#EUNE
Kha'Zix · Jungle
8 / 7 / 5
31.7% KP
20,989
14% share
15,012g
237 CS · 7/m
My Bad Sorry#2001
Qiyana · Mid
8 / 10 / 9
41.5% KP
31,825
21.2% share
14,400g
244 CS · 7.2/m
Another Day#000
Yone · ADC
14 / 4 / 6
48.8% KP
40,262
26.8% share
18,918g
281 CS · 8.3/m
YourSleeveIsWet#yikes
Morgana · Support
5 / 6 / 23
68.3% KP
25,184
16.8% share
11,727g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
