Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Normal Draft · 69 days ago
20 / 3 / 9
K / D / A
59.2%
Kill participation
1,476.4
Damage / min
14,435g
563.9 gold / min
11
3 placed · 2 cleared
184
7.2 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGraviti#EUNE
Riven · Top
7 / 6 / 16
46.9% KP
19,098
16.4% share
12,520g
157 CS · 6.1/m
jhin kazama#huj67
Lee Sin · Jungle
8 / 5 / 18
53.1% KP
24,995
21.4% share
11,402g
142 CS · 5.5/m
Another Day#000
Locke · Mid
20 / 3 / 9
59.2% KP
37,795
32.4% share
14,435g
184 CS · 7.2/m
IPeelHarder#missy
Xayah · ADC
7 / 5 / 12
38.8% KP
16,885
14.5% share
12,227g
159 CS · 6.2/m
Pogr0mcaCernych#67hui
Swain · Support
7 / 9 / 15
44.9% KP
17,756
15.2% share
9,619g
32 CS · 1.3/m
Red side
Defeatmpoulmproulithra#GA3TE
Gangplank · Top
2 / 14 / 0
7.1% KP
18,800
17.1% share
9,593g
180 CS · 7/m
Enuliku#3182
Poppy · Jungle
2 / 9 / 9
39.3% KP
12,310
11.2% share
8,802g
134 CS · 5.2/m
Faddson#EUNE
Ahri · Mid
6 / 9 / 1
25% KP
21,348
19.4% share
10,153g
158 CS · 6.2/m
Power Of Spear#ITSME
Kalista · ADC
17 / 9 / 5
78.6% KP
48,468
44% share
18,142g
216 CS · 8.4/m
maksiopaksio#1234
Taric · Support
1 / 8 / 20
75% KP
9,297
8.4% share
8,588g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
