Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Flex · 68 days ago
5 / 13 / 4
K / D / A
28.1%
Kill participation
640.5
Damage / min
13,943g
457.4 gold / min
14
10 placed · 0 cleared
251
8.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKittywanthugs#EUNE
Aurora · Top
9 / 4 / 11
50% KP
38,141
29.5% share
14,320g
214 CS · 7/m
Urezz#000
Rengar · Jungle
13 / 7 / 7
50% KP
26,037
20.2% share
15,380g
241 CS · 7.9/m
helga brkata#EUNE
Twisted Fate · Mid
2 / 8 / 12
35% KP
16,900
13.1% share
13,467g
229 CS · 7.5/m
Mil0Š 031#ipce
Kalista · ADC
16 / 6 / 12
70% KP
38,836
30.1% share
19,592g
271 CS · 8.9/m
Inescapable#Luck
Thresh · Support
0 / 7 / 23
57.5% KP
9,296
7.2% share
9,293g
23 CS · 0.8/m
Red side
DefeatVlad#Vlaad
Vladimir · Top
10 / 5 / 8
56.3% KP
30,574
28.6% share
14,102g
235 CS · 7.7/m
Brokën Wings#TOP
Rammus · Jungle
4 / 7 / 15
59.4% KP
13,284
12.4% share
11,493g
159 CS · 5.2/m
Howlun#cnth
Diana · Mid
11 / 7 / 4
46.9% KP
31,995
30% share
14,901g
256 CS · 8.4/m
Another Day#000
Yasuo · ADC
5 / 13 / 4
28.1% KP
19,524
18.3% share
13,943g
251 CS · 8.2/m
IPeelHarder#missy
Morgana · Support
2 / 8 / 15
53.1% KP
11,399
10.7% share
9,237g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
