Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 68 days ago
5 / 7 / 10
K / D / A
34.9%
Kill participation
888.3
Damage / min
13,733g
456.8 gold / min
10
10 placed · 0 cleared
248
8.2 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathosein1515#EUNE
Wukong · Top
2 / 10 / 4
20.7% KP
10,129
10.3% share
9,126g
136 CS · 4.5/m
TÑT Łęê ø Ńârdö#EUNE
Graves · Jungle
5 / 13 / 8
44.8% KP
15,995
16.3% share
12,426g
184 CS · 6.1/m
Trust My Trist#815
Tristana · Mid
11 / 4 / 7
62.1% KP
26,604
27.1% share
15,604g
206 CS · 6.9/m
Nerdbotlane#6 7
Ziggs · ADC
8 / 5 / 7
51.7% KP
34,471
35.1% share
12,937g
215 CS · 7.2/m
Lord Smite#500
Poppy · Support
3 / 11 / 13
55.2% KP
11,024
11.2% share
9,095g
28 CS · 0.9/m
Red side
VictoryPsychopath#wow
Malphite · Top
9 / 3 / 9
41.9% KP
29,806
24.7% share
13,346g
196 CS · 6.5/m
BeogradskiFantom#QUQU
Lee Sin · Jungle
12 / 5 / 11
53.5% KP
20,153
16.7% share
13,870g
197 CS · 6.6/m
Another Day#000
Yone · Mid
5 / 7 / 10
34.9% KP
26,709
22.1% share
13,733g
248 CS · 8.2/m
InterContinental#QUQU
Aphelios · ADC
12 / 9 / 7
44.2% KP
32,713
27.1% share
16,812g
219 CS · 7.3/m
Losmi#9100
Rell · Support
5 / 5 / 17
51.2% KP
11,347
9.4% share
10,376g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
