Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 68 days ago
14 / 11 / 5
K / D / A
44.2%
Kill participation
1,448.8
Damage / min
17,452g
545.7 gold / min
27
12 placed · 1 cleared
256
8 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryalilowly200#EUNE
Kayle · Top
7 / 10 / 9
30.2% KP
21,066
14.3% share
14,355g
248 CS · 7.8/m
TÑT Łęê ø Ńârdö#EUNE
Sylas · Jungle
8 / 6 / 20
52.8% KP
27,493
18.6% share
13,932g
165 CS · 5.2/m
NotKatevolvedd#EUNE
Katarina · Mid
17 / 9 / 10
50.9% KP
42,722
28.9% share
15,593g
177 CS · 5.5/m
Nerdbotlane#6 7
Jinx · ADC
14 / 10 / 13
50.9% KP
42,947
29.1% share
17,463g
223 CS · 7/m
Lord Smite#500
Thresh · Support
7 / 8 / 20
50.9% KP
13,492
9.1% share
11,356g
37 CS · 1.2/m
Red side
DefeatAnother Day#000
Yone · Top
14 / 11 / 5
44.2% KP
46,339
30.7% share
17,452g
256 CS · 8/m
BeogradskiFantom#QUQU
Lee Sin · Jungle
6 / 8 / 15
48.8% KP
22,045
14.6% share
12,378g
171 CS · 5.3/m
Psychopath#wow
Anivia · Mid
10 / 9 / 11
48.8% KP
38,613
25.6% share
14,562g
219 CS · 6.8/m
InterContinental#QUQU
Ashe · ADC
10 / 15 / 14
55.8% KP
30,462
20.2% share
14,558g
178 CS · 5.6/m
Howlun#cnth
Leona · Support
3 / 10 / 24
62.8% KP
13,251
8.8% share
9,706g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
