Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 67 days ago
14 / 8 / 6
K / D / A
62.5%
Kill participation
1,673.6
Damage / min
19,535g
569.5 gold / min
41
16 placed · 4 cleared
313
9.1 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPsychopath#wow
Malphite · Top
2 / 7 / 7
28.1% KP
32,401
20.4% share
13,569g
272 CS · 7.9/m
BeogradskiFantom#QUQU
Lee Sin · Jungle
6 / 6 / 11
53.1% KP
22,387
14.1% share
14,787g
209 CS · 6.1/m
Another Day#000
Yone · Mid
14 / 8 / 6
62.5% KP
57,405
36.1% share
19,535g
313 CS · 9.1/m
InterContinental#QUQU
Ryze · ADC
10 / 3 / 3
40.6% KP
37,570
23.7% share
16,694g
262 CS · 7.6/m
IPeelHarder#missy
Nami · Support
0 / 6 / 14
43.8% KP
9,037
5.7% share
9,215g
32 CS · 0.9/m
Red side
DefeatI Lost#MSelf
Zaahen · Top
7 / 4 / 6
46.4% KP
30,901
26.6% share
15,380g
257 CS · 7.5/m
Yaboo#yes
Fiddlesticks · Jungle
8 / 5 / 12
71.4% KP
25,135
21.6% share
15,063g
211 CS · 6.2/m
DesperateZed#666
Zed · Mid
6 / 8 / 6
42.9% KP
28,166
24.2% share
13,402g
273 CS · 8/m
Trust My Trist#815
Tristana · ADC
7 / 8 / 3
35.7% KP
28,018
24.1% share
14,455g
220 CS · 6.4/m
CallMeEvelynn#FIORA
Soraka · Support
0 / 7 / 15
53.6% KP
4,023
3.5% share
8,726g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
