Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 67 days ago
27 / 1 / 5
K / D / A
72.7%
Kill participation
2,240.3
Damage / min
22,665g
691.7 gold / min
35
12 placed · 2 cleared
306
9.3 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPsychopath#wow
Ornn · Top
5 / 6 / 11
36.4% KP
30,030
18.6% share
12,097g
215 CS · 6.6/m
InterContinental#QUQU
Wukong · Jungle
2 / 6 / 11
29.5% KP
17,714
10.9% share
11,874g
202 CS · 6.2/m
Another Day#000
Yone · Mid
27 / 1 / 5
72.7% KP
73,406
45.4% share
22,665g
306 CS · 9.3/m
BeogradskiFantom#QUQU
Mel · ADC
10 / 9 / 9
43.2% KP
30,557
18.9% share
15,873g
242 CS · 7.4/m
IPeelHarder#missy
Nami · Support
0 / 5 / 30
68.2% KP
10,105
6.2% share
10,864g
18 CS · 0.5/m
Red side
DefeatDimosia Mitra#muni
Nasus · Top
7 / 10 / 4
40.7% KP
22,880
20.5% share
13,145g
211 CS · 6.4/m
VImPeRiAlKiLlEr#Sora
Vi · Jungle
3 / 11 / 9
44.4% KP
12,939
11.6% share
11,893g
189 CS · 5.8/m
JïnJïn#Nom
Ahri · Mid
3 / 6 / 8
40.7% KP
22,271
20% share
12,044g
246 CS · 7.5/m
Spyrou#EUNE
Lucian · ADC
12 / 8 / 6
66.7% KP
43,601
39.1% share
17,447g
306 CS · 9.3/m
μώβαρος#パープル
Karma · Support
2 / 9 / 15
63% KP
9,748
8.7% share
9,502g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
