Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 67 days ago
7 / 6 / 4
K / D / A
33.3%
Kill participation
778.9
Damage / min
18,427g
487.3 gold / min
32
15 placed · 5 cleared
355
9.4 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEustass Kid#Luffy
Urgot · Top
11 / 5 / 17
84.8% KP
37,864
26.6% share
15,570g
213 CS · 5.6/m
InterContinental#QUQU
Wukong · Jungle
9 / 7 / 16
75.8% KP
24,665
17.3% share
15,792g
198 CS · 5.2/m
Peanuts#EUNE
Sivir · Mid
6 / 5 / 15
63.6% KP
42,544
29.9% share
16,030g
301 CS · 8/m
Another Day#000
Yone · ADC
7 / 6 / 4
33.3% KP
29,457
20.7% share
18,427g
355 CS · 9.4/m
IPeelHarder#missy
Soraka · Support
0 / 7 / 20
60.6% KP
7,937
5.6% share
9,214g
20 CS · 0.5/m
Red side
DefeatSSCR LelekoZ#123
Poppy · Top
2 / 11 / 9
36.7% KP
18,281
12.2% share
11,978g
218 CS · 5.8/m
palagreek1999#EUNE
Lee Sin · Jungle
13 / 3 / 10
76.7% KP
36,836
24.6% share
18,613g
291 CS · 7.7/m
Esu Eisai#autos
Lissandra · Mid
8 / 8 / 11
63.3% KP
36,632
24.4% share
14,264g
237 CS · 6.3/m
High Class#11111
Lux · ADC
6 / 3 / 9
50% KP
46,320
30.9% share
18,441g
362 CS · 9.6/m
ΧωΧ#xxx
Nautilus · Support
1 / 8 / 18
63.3% KP
11,760
7.8% share
10,154g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
