Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 67 days ago
0 / 2 / 0
K / D / A
0%
Kill participation
210.8
Damage / min
7,978g
397.2 gold / min
15
7 placed · 2 cleared
225
11.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWe Miss 3v3#SAD
Kayle · Top
2 / 7 / 0
11.8% KP
9,737
21% share
7,565g
157 CS · 7.8/m
Yountouryuu#mamut
Jarvan IV · Jungle
4 / 8 / 6
58.8% KP
7,237
15.6% share
7,489g
110 CS · 5.5/m
Another Day#000
Yone · Mid
0 / 2 / 0
0% KP
4,234
9.1% share
7,978g
225 CS · 11.2/m
InterContinental#QUQU
Ashe · ADC
8 / 9 / 5
76.5% KP
16,092
34.7% share
9,439g
160 CS · 8/m
IPeelHarder#missy
Rell · Support
3 / 7 / 11
82.4% KP
9,027
19.5% share
6,563g
24 CS · 1.2/m
Red side
VictoryFalcones#WOLF
Nasus · Top
6 / 0 / 3
27.3% KP
12,194
18.6% share
10,184g
200 CS · 10/m
Béčko#WOLFF
Elise · Jungle
12 / 4 / 11
69.7% KP
16,515
25.2% share
12,396g
107 CS · 5.3/m
BLACK Petah#CPETR
Vex · Mid
3 / 0 / 4
21.2% KP
13,090
19.9% share
8,973g
195 CS · 9.7/m
FNC 5k#411
Samira · ADC
11 / 7 / 7
54.5% KP
18,893
28.8% share
11,231g
133 CS · 6.6/m
TimberH#EUNE
Nautilus · Support
1 / 6 / 16
51.5% KP
4,973
7.6% share
6,586g
24 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
