Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 66 days ago
10 / 4 / 14
K / D / A
48%
Kill participation
1,313.1
Damage / min
17,791g
565.1 gold / min
22
12 placed · 0 cleared
317
10.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCRONUSSJAGA#2003
Renekton · Top
3 / 6 / 12
30% KP
27,014
19% share
12,521g
240 CS · 7.6/m
petrzalsky princ#zeen
Locke · Jungle
22 / 5 / 6
56% KP
33,451
23.5% share
20,059g
237 CS · 7.5/m
Another Day#000
Yone · Mid
10 / 4 / 14
48% KP
41,341
29% share
17,791g
317 CS · 10.1/m
NAH ID WIN#2315
Kai'Sa · ADC
14 / 5 / 8
44% KP
31,525
22.1% share
19,456g
276 CS · 8.8/m
jointisport#022
Nautilus · Support
1 / 10 / 25
52% KP
9,127
6.4% share
9,851g
28 CS · 0.9/m
Red side
DefeatO ω O#987
Camille · Top
4 / 11 / 4
27.6% KP
26,165
21.5% share
11,388g
193 CS · 6.1/m
Zac Tyson#jelly
Zac · Jungle
3 / 7 / 17
69% KP
22,930
18.9% share
13,364g
238 CS · 7.6/m
PudelkoPudelko#BOX
Riven · Mid
11 / 12 / 3
48.3% KP
24,482
20.2% share
17,433g
239 CS · 7.6/m
EnRIcO Reborn#EU1
Sivir · ADC
6 / 9 / 10
55.2% KP
35,332
29.1% share
15,803g
280 CS · 8.9/m
RANK 1#FIORA
Leona · Support
5 / 11 / 12
58.6% KP
12,544
10.3% share
9,901g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
