Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 66 days ago
12 / 7 / 2
K / D / A
66.7%
Kill participation
1,388.9
Damage / min
15,099g
612.5 gold / min
20
8 placed · 1 cleared
240
9.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySussySona#87637
Teemo · Top
7 / 5 / 7
35.9% KP
21,025
18.8% share
11,938g
174 CS · 7.1/m
good riddance#EUNE
Yorick · Jungle
13 / 3 / 12
64.1% KP
31,031
27.8% share
14,537g
177 CS · 7.2/m
Z1ddle#EUNE
Katarina · Mid
8 / 5 / 7
38.5% KP
22,669
20.3% share
10,178g
143 CS · 5.8/m
pAndi#6377
Hwei · ADC
10 / 5 / 11
53.8% KP
23,895
21.4% share
12,353g
179 CS · 7.3/m
Daniel Jílek#FAKE
Thresh · Support
1 / 3 / 23
61.5% KP
12,955
11.6% share
8,806g
25 CS · 1/m
Red side
DefeatDesperateZed#666
Malphite · Top
2 / 7 / 5
33.3% KP
18,055
20.7% share
8,665g
173 CS · 7/m
VinkovačkiFantom#Nale
Jarvan IV · Jungle
2 / 10 / 7
42.9% KP
11,498
13.2% share
8,318g
126 CS · 5.1/m
Another Day#000
Yone · Mid
12 / 7 / 2
66.7% KP
34,237
39.3% share
15,099g
240 CS · 9.7/m
TheStefanooo#EUNE
Zeri · ADC
3 / 8 / 4
33.3% KP
12,770
14.7% share
9,941g
160 CS · 6.5/m
Psychopath#wow
Alistar · Support
2 / 7 / 8
47.6% KP
10,496
12.1% share
7,024g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
