Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 66 days ago
10 / 5 / 13
K / D / A
54.8%
Kill participation
1,668.5
Damage / min
16,364g
486.5 gold / min
23
14 placed · 2 cleared
252
7.5 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryARMPITPOLISHER#LICK
Ornn · Top
2 / 3 / 11
36.1% KP
26,251
14.6% share
11,699g
215 CS · 6.4/m
Mepolac#EUNE
Amumu · Jungle
6 / 11 / 14
55.6% KP
28,479
15.9% share
13,166g
156 CS · 4.6/m
We Miss 3v3#SAD
Kayle · Mid
18 / 9 / 7
69.4% KP
73,928
41.3% share
21,143g
309 CS · 9.2/m
ADCurry#TORO
Samira · ADC
10 / 9 / 4
38.9% KP
40,028
22.3% share
17,838g
234 CS · 7/m
Yountouryuu#mamut
Nautilus · Support
0 / 10 / 14
38.9% KP
10,517
5.9% share
9,105g
30 CS · 0.9/m
Red side
DefeatVinkovačkiFantom#Nale
K'Sante · Top
7 / 6 / 8
35.7% KP
25,005
14.6% share
11,217g
185 CS · 5.5/m
TheStefanooo#EUNE
Kayn · Jungle
12 / 9 / 14
61.9% KP
36,990
21.5% share
15,107g
187 CS · 5.6/m
Psychopath#wow
Anivia · Mid
10 / 11 / 13
54.8% KP
42,873
25% share
14,931g
204 CS · 6.1/m
Another Day#000
Yone · ADC
10 / 5 / 13
54.8% KP
56,116
32.7% share
16,364g
252 CS · 7.5/m
IPeelHarder#missy
Soraka · Support
3 / 5 / 24
64.3% KP
10,767
6.3% share
10,538g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
