Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 66 days ago
5 / 7 / 2
K / D / A
38.9%
Kill participation
1,053.2
Damage / min
12,800g
432.9 gold / min
13
10 placed · 1 cleared
251
8.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDžeko#1913
Renekton · Top
1 / 4 / 4
12.8% KP
8,925
7% share
9,658g
196 CS · 6.6/m
King Crimson#505
Skarner · Jungle
3 / 1 / 20
59% KP
12,653
10% share
12,219g
192 CS · 6.5/m
Shadow#LXIX
Sylas · Mid
22 / 5 / 9
79.5% KP
72,219
57% share
17,664g
235 CS · 7.9/m
Eclipse#LYA
Miss Fortune · ADC
11 / 5 / 4
38.5% KP
22,564
17.8% share
14,724g
208 CS · 7/m
Woody#SWAG
Janna · Support
2 / 3 / 25
69.2% KP
10,326
8.2% share
9,530g
33 CS · 1.1/m
Red side
DefeatCzystka Etniczna#EUNE
Mordekaiser · Top
6 / 5 / 1
38.9% KP
33,433
30.7% share
14,224g
250 CS · 8.5/m
κaταρίνα#EUNE
Kayn · Jungle
5 / 9 / 0
27.8% KP
17,269
15.8% share
11,552g
187 CS · 6.3/m
Psychopath#wow
Anivia · Mid
2 / 11 / 1
16.7% KP
19,334
17.7% share
10,445g
193 CS · 6.5/m
Another Day#000
Yone · ADC
5 / 7 / 2
38.9% KP
31,140
28.6% share
12,800g
251 CS · 8.5/m
IPeelHarder#missy
Nami · Support
0 / 7 / 5
27.8% KP
7,797
7.2% share
6,931g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
