Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 63 days ago
5 / 2 / 6
K / D / A
78.6%
Kill participation
778.6
Damage / min
11,871g
442.1 gold / min
16
9 placed · 1 cleared
253
9.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHowlun#cnth
Diana · Top
1 / 12 / 3
28.6% KP
8,963
12.8% share
7,159g
127 CS · 4.7/m
InterContinental#QUQU
Kha'Zix · Jungle
5 / 8 / 4
64.3% KP
18,386
26.3% share
12,628g
158 CS · 5.9/m
Another Day#000
Yone · Mid
5 / 2 / 6
78.6% KP
20,905
29.9% share
11,871g
253 CS · 9.4/m
Alunara8#200
Yunara · ADC
1 / 7 / 3
28.6% KP
15,813
22.6% share
10,523g
215 CS · 8/m
IPeelHarder#missy
Soraka · Support
2 / 5 / 8
71.4% KP
5,916
8.5% share
7,437g
21 CS · 0.8/m
Red side
VictoryTrunks#OTP
Pantheon · Top
7 / 3 / 9
47.1% KP
22,698
23.5% share
11,320g
177 CS · 6.6/m
palagreek1999#EUNE
Elise · Jungle
9 / 3 / 10
55.9% KP
19,646
20.4% share
12,279g
203 CS · 7.6/m
FLIRT WITH MΟURI#1502
Akshan · Mid
9 / 2 / 5
41.2% KP
23,460
24.3% share
13,172g
212 CS · 7.9/m
muga mesto gala#7777
Smolder · ADC
9 / 4 / 3
35.3% KP
24,284
25.2% share
14,073g
251 CS · 9.3/m
DARKNESS#HUH
Nami · Support
0 / 2 / 17
50% KP
6,393
6.6% share
7,889g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
