Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 63 days ago
10 / 2 / 9
K / D / A
51.4%
Kill participation
1,106
Damage / min
14,540g
562.1 gold / min
14
5 placed · 2 cleared
240
9.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHowlun#cnth
Shen · Top
6 / 8 / 5
29.7% KP
14,679
15.3% share
10,647g
167 CS · 6.5/m
InterContinental#QUQU
Jarvan IV · Jungle
4 / 1 / 14
48.6% KP
15,688
16.3% share
12,506g
212 CS · 8.2/m
Another Day#000
Yone · Mid
10 / 2 / 9
51.4% KP
28,609
29.8% share
14,540g
240 CS · 9.3/m
Alunara8#200
Aphelios · ADC
15 / 6 / 3
48.6% KP
31,769
33.1% share
15,868g
200 CS · 7.7/m
IPeelHarder#missy
Soraka · Support
2 / 7 / 25
73% KP
5,323
5.5% share
9,238g
18 CS · 0.7/m
Red side
DefeatPolnareff#0904
Aatrox · Top
6 / 6 / 4
41.7% KP
20,830
25.7% share
11,622g
209 CS · 8.1/m
Orig1nal#4444
Lee Sin · Jungle
7 / 7 / 7
58.3% KP
13,574
16.8% share
10,157g
138 CS · 5.3/m
RafHero#EUNE
Kassadin · Mid
5 / 7 / 5
41.7% KP
22,414
27.7% share
9,310g
173 CS · 6.7/m
Jok1#2001
Syndra · ADC
3 / 7 / 11
58.3% KP
13,740
17% share
9,330g
150 CS · 5.8/m
Paradox#Moon
Camille · Support
3 / 10 / 14
70.8% KP
10,428
12.9% share
7,679g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
