Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 62 days ago
15 / 3 / 12
K / D / A
50.9%
Kill participation
1,105.4
Damage / min
20,310g
558 gold / min
23
11 placed · 2 cleared
300
8.2 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
6
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLOLjerryXD#EUNE
Vladimir · Top
11 / 7 / 5
30.2% KP
43,368
27.5% share
16,415g
279 CS · 7.7/m
InterContinental#QUQU
Vi · Jungle
14 / 4 / 7
39.6% KP
29,183
18.5% share
18,759g
298 CS · 8.2/m
Świnka Pigi 123#EUNE
Yasuo · Mid
12 / 10 / 3
28.3% KP
39,074
24.8% share
16,939g
272 CS · 7.5/m
Another Day#000
Yone · ADC
15 / 3 / 12
50.9% KP
40,238
25.5% share
20,310g
300 CS · 8.2/m
IPeelHarder#missy
Soraka · Support
1 / 3 / 29
56.6% KP
5,654
3.6% share
11,879g
26 CS · 0.7/m
Red side
Defeatl Plavi Golub l#0000
Ambessa · Top
6 / 12 / 4
37% KP
35,784
23% share
15,130g
231 CS · 6.3/m
Mr Pavijan#EUNE
Rengar · Jungle
3 / 11 / 8
40.7% KP
18,827
12.1% share
15,813g
255 CS · 7/m
ekv#EUNE
Aurelion Sol · Mid
12 / 9 / 3
55.6% KP
43,826
28.2% share
18,782g
309 CS · 8.5/m
도청당한 바티칸 토끼#koki
Yunara · ADC
3 / 14 / 12
55.6% KP
32,851
21.1% share
17,025g
295 CS · 8.1/m
M1tk9#EUNE
Ashe · Support
3 / 7 / 16
70.4% KP
24,084
15.5% share
12,080g
64 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
