Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Flex · 62 days ago
12 / 7 / 3
K / D / A
75%
Kill participation
1,382
Damage / min
13,897g
525.1 gold / min
17
9 placed · 0 cleared
228
8.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat8 out of 10#zolci
Jayce · Top
1 / 13 / 7
40% KP
12,749
14.1% share
7,808g
136 CS · 5.1/m
disturbing peace#zero
Viego · Jungle
4 / 10 / 7
55% KP
19,709
21.8% share
11,313g
165 CS · 6.2/m
Another Day#000
Locke · Mid
12 / 7 / 3
75% KP
36,577
40.5% share
13,897g
228 CS · 8.6/m
hanzer#EUNE
Kog'Maw · ADC
3 / 4 / 3
30% KP
15,583
17.2% share
10,936g
213 CS · 8/m
IPeelHarder#missy
Janna · Support
0 / 2 / 13
65% KP
5,787
6.4% share
7,416g
18 CS · 0.7/m
Red side
VictoryCzystka Etniczna#EUNE
Mordekaiser · Top
11 / 5 / 4
41.7% KP
22,291
21.7% share
10,880g
140 CS · 5.3/m
Jankoks#EUNE
Lee Sin · Jungle
7 / 5 / 13
55.6% KP
17,344
16.9% share
12,644g
183 CS · 6.9/m
AyyubAhmadYusuf#BOMB
Sion · Mid
8 / 3 / 7
41.7% KP
20,686
20.1% share
13,901g
242 CS · 9.1/m
SigmaZiemniak#EUNE
Ziggs · ADC
5 / 2 / 9
38.9% KP
29,764
29% share
15,031g
267 CS · 10.1/m
Ceha#szaft
Camille · Support
5 / 5 / 8
36.1% KP
12,586
12.3% share
8,545g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
