Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 61 days ago
11 / 7 / 9
K / D / A
46.5%
Kill participation
1,202.4
Damage / min
16,425g
465.1 gold / min
18
12 placed · 1 cleared
270
7.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatakiro43#KeYS
Shen · Top
5 / 12 / 8
37.1% KP
16,365
12.3% share
11,535g
167 CS · 4.7/m
HustlëTaČ#EUNE
Pantheon · Jungle
3 / 13 / 7
28.6% KP
11,401
8.5% share
11,415g
175 CS · 5/m
chess mentality#zed
Sylas · Mid
9 / 8 / 10
54.3% KP
35,393
26.5% share
13,028g
158 CS · 4.5/m
DAKI KRALJ#tata
Draven · ADC
18 / 5 / 5
65.7% KP
54,133
40.5% share
25,032g
307 CS · 8.7/m
puh slayerRrRRr#Oiled
Lulu · Support
0 / 5 / 27
77.1% KP
16,212
12.1% share
10,698g
27 CS · 0.8/m
Red side
VictoryYusef#3007
Ahri · Top
13 / 7 / 12
58.1% KP
45,755
29.1% share
16,076g
249 CS · 7.1/m
InterContinental#QUQU
Wukong · Jungle
11 / 5 / 17
65.1% KP
36,653
23.3% share
17,824g
276 CS · 7.8/m
Another Day#000
Yone · Mid
11 / 7 / 9
46.5% KP
42,466
27% share
16,425g
270 CS · 7.6/m
Ryuk#5147
Miss Fortune · ADC
7 / 10 / 6
30.2% KP
21,168
13.5% share
15,375g
194 CS · 5.5/m
Alunara8#200
Nami · Support
1 / 6 / 26
62.8% KP
10,993
7% share
10,607g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
