Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 61 days ago
12 / 4 / 6
K / D / A
48.6%
Kill participation
1,674
Damage / min
18,061g
640.1 gold / min
25
10 placed · 1 cleared
289
10.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmati2ooo#422
Yorick · Top
1 / 11 / 3
14.8% KP
10,223
13% share
8,413g
153 CS · 5.4/m
Sekiro#64046
Rammus · Jungle
4 / 8 / 9
48.1% KP
16,421
20.8% share
11,412g
176 CS · 6.2/m
NineElevenPilot#8888
Vladimir · Mid
4 / 8 / 3
25.9% KP
13,361
16.9% share
10,240g
208 CS · 7.4/m
oliver88#EUNE
Kai'Sa · ADC
15 / 5 / 3
66.7% KP
29,556
37.5% share
15,535g
264 CS · 9.4/m
Warloch#5616
Yuumi · Support
3 / 5 / 16
70.4% KP
9,274
11.8% share
9,311g
15 CS · 0.5/m
Red side
VictoryAnother Day#000
Yone · Top
12 / 4 / 6
48.6% KP
47,234
32.9% share
18,061g
289 CS · 10.2/m
InterContinental#QUQU
Master Yi · Jungle
14 / 4 / 4
48.6% KP
26,995
18.8% share
16,954g
246 CS · 8.7/m
Losmi#9100
Vel'Koz · Mid
9 / 4 / 5
37.8% KP
43,496
30.3% share
13,771g
235 CS · 8.3/m
Alunara8#200
Aphelios · ADC
1 / 7 / 7
21.6% KP
18,473
12.9% share
11,355g
223 CS · 7.9/m
IPeelHarder#missy
Rell · Support
1 / 8 / 15
43.2% KP
7,363
5.1% share
8,206g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
