Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 61 days ago
14 / 5 / 2
K / D / A
61.5%
Kill participation
1,009.5
Damage / min
16,707g
549.3 gold / min
27
11 placed · 3 cleared
282
9.3 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySideQuestNpc#COINS
Gnar · Top
10 / 5 / 9
50% KP
34,589
25.8% share
13,674g
244 CS · 8/m
Mr Pavijan#EUNE
Talon · Jungle
18 / 7 / 4
57.9% KP
44,567
33.3% share
17,507g
210 CS · 6.9/m
Hide on bush iR#EUNE
Malzahar · Mid
3 / 8 / 9
31.6% KP
22,228
16.6% share
11,749g
227 CS · 7.5/m
UrMamaIsMine#EUNE
Jinx · ADC
6 / 4 / 6
31.6% KP
26,640
19.9% share
15,795g
286 CS · 9.4/m
Mechtronic#EUNE
Lulu · Support
1 / 2 / 15
42.1% KP
5,915
4.4% share
8,600g
39 CS · 1.3/m
Red side
DefeatLosmi#9100
Rumble · Top
3 / 12 / 1
15.4% KP
27,465
27.5% share
9,952g
195 CS · 6.4/m
InterContinental#QUQU
Hecarim · Jungle
7 / 7 / 5
46.2% KP
20,115
20.1% share
13,880g
241 CS · 7.9/m
Another Day#000
Yone · Mid
14 / 5 / 2
61.5% KP
30,706
30.7% share
16,707g
282 CS · 9.3/m
Alunara8#200
Aphelios · ADC
2 / 7 / 2
15.4% KP
15,602
15.6% share
12,468g
255 CS · 8.4/m
IPeelHarder#missy
Nami · Support
0 / 7 / 11
42.3% KP
6,141
6.1% share
8,130g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
