Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 61 days ago
15 / 1 / 4
K / D / A
73.1%
Kill participation
1,354.9
Damage / min
16,661g
752.2 gold / min
9
5 placed · 1 cleared
250
11.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZeka#Moron
Ivern · Top
4 / 4 / 2
54.5% KP
8,930
22.7% share
7,497g
122 CS · 5.5/m
Conquerer#Crew
Bel'Veth · Jungle
4 / 5 / 3
63.6% KP
8,682
22.1% share
8,668g
164 CS · 7.4/m
Nex#imp
Fizz · Mid
3 / 6 / 1
36.4% KP
6,751
17.2% share
7,967g
147 CS · 6.6/m
Getsuga Juujisho#Riven
Syndra · ADC
0 / 4 / 4
36.4% KP
7,189
18.3% share
7,745g
175 CS · 7.9/m
panirani škamp#333
Senna · Support
0 / 7 / 6
54.5% KP
7,786
19.8% share
5,579g
29 CS · 1.3/m
Red side
VictoryInterContinental#QUQU
Malphite · Top
3 / 7 / 5
30.8% KP
12,651
17.5% share
7,846g
139 CS · 6.3/m
Losmi#9100
Wukong · Jungle
4 / 1 / 7
42.3% KP
10,856
15% share
10,254g
174 CS · 7.9/m
Another Day#000
Yone · Mid
15 / 1 / 4
73.1% KP
30,010
41.5% share
16,661g
250 CS · 11.3/m
Alunara8#200
Aphelios · ADC
4 / 2 / 1
19.2% KP
15,125
20.9% share
10,637g
190 CS · 8.6/m
IPeelHarder#missy
Soraka · Support
0 / 0 / 16
61.5% KP
3,696
5.1% share
7,362g
15 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
