Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Flex · 61 days ago
31 / 11 / 10
K / D / A
64.1%
Kill participation
1,490.2
Damage / min
23,807g
626.2 gold / min
16
3 placed · 0 cleared
235
6.2 CS / min
Objective control
0
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
5
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLickMyKench#brb
Garen · Top
7 / 12 / 6
24.5% KP
28,805
15.8% share
16,201g
285 CS · 7.5/m
Naryana#EUNE
Master Yi · Jungle
23 / 13 / 9
60.4% KP
55,458
30.5% share
24,662g
280 CS · 7.4/m
MichelAngelo#sing
Twisted Fate · Mid
12 / 14 / 19
58.5% KP
40,356
22.2% share
20,709g
239 CS · 6.3/m
Smurfer Surfer#MITIC
Jhin · ADC
10 / 10 / 18
52.8% KP
30,432
16.7% share
18,300g
215 CS · 5.7/m
EndlessSuffering#N1N4
Xerath · Support
1 / 15 / 26
50.9% KP
26,925
14.8% share
12,775g
82 CS · 2.2/m
Red side
DefeatTentakill#562
Illaoi · Top
5 / 11 / 7
18.8% KP
27,932
16% share
16,663g
297 CS · 7.8/m
InterContinental#QUQU
Pantheon · Jungle
19 / 7 / 13
50% KP
52,285
29.9% share
21,908g
295 CS · 7.8/m
Another Day#000
Locke · Mid
31 / 11 / 10
64.1% KP
56,653
32.4% share
23,807g
235 CS · 6.2/m
Alunara8#200
Kai'Sa · ADC
6 / 12 / 12
28.1% KP
20,411
11.7% share
16,189g
230 CS · 6/m
Losmi#9100
Nautilus · Support
3 / 12 / 18
32.8% KP
17,462
10% share
12,600g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
