Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 61 days ago
4 / 2 / 4
K / D / A
27.6%
Kill participation
730.1
Damage / min
13,178g
491.1 gold / min
15
10 placed · 1 cleared
240
8.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVALGAUSPURGAS123#멍청이CN
Jayce · Top
7 / 1 / 4
73.3% KP
28,511
37% share
10,752g
220 CS · 8.2/m
HUMONGOUS JG GAP#1337
Graves · Jungle
1 / 7 / 7
53.3% KP
13,950
18.1% share
9,709g
175 CS · 6.5/m
stoczyłem sie#feet
Kayle · Mid
1 / 8 / 2
20% KP
11,215
14.5% share
8,819g
169 CS · 6.3/m
连环杀手的血腥传说#LPL
Samira · ADC
5 / 7 / 2
46.7% KP
13,237
17.2% share
10,060g
173 CS · 6.4/m
neurodivergent#miy
Thresh · Support
1 / 6 / 9
66.7% KP
10,170
13.2% share
6,720g
20 CS · 0.7/m
Red side
VictoryJamppuJam#EUNE
Yorick · Top
2 / 3 / 1
10.3% KP
13,469
13.9% share
12,002g
242 CS · 9/m
Independent#INDE
Talon · Jungle
11 / 4 / 6
58.6% KP
22,030
22.7% share
13,758g
220 CS · 8.2/m
zygena5#EUNE
Sylas · Mid
12 / 2 / 7
65.5% KP
34,219
35.3% share
12,042g
172 CS · 6.4/m
Another Day#000
Yone · ADC
4 / 2 / 4
27.6% KP
19,591
20.2% share
13,178g
240 CS · 8.9/m
Eidyss#024
Karma · Support
0 / 5 / 16
55.2% KP
7,720
8% share
7,873g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
