Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 61 days ago
6 / 5 / 4
K / D / A
35.7%
Kill participation
850.8
Damage / min
18,198g
500.2 gold / min
30
14 placed · 3 cleared
378
10.4 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymones2002#EUNE
Nasus · Top
6 / 4 / 7
33.3% KP
25,141
15.8% share
16,060g
270 CS · 7.4/m
RageHub#EUNE
Talon · Jungle
7 / 7 / 15
56.4% KP
31,412
19.7% share
16,994g
239 CS · 6.6/m
Sakka#Pal
Ahri · Mid
7 / 5 / 12
48.7% KP
38,615
24.2% share
15,674g
273 CS · 7.5/m
UnknownRandom#5918
Ezreal · ADC
10 / 4 / 9
48.7% KP
41,830
26.2% share
19,324g
317 CS · 8.7/m
ZARODIN#SHUB
Sona · Support
9 / 8 / 19
71.8% KP
22,549
14.1% share
14,027g
33 CS · 0.9/m
Red side
DefeatK i#asdf
Akali · Top
7 / 6 / 2
32.1% KP
29,871
22.7% share
14,048g
248 CS · 6.8/m
Ahri Z Warszawy#AZU
Jarvan IV · Jungle
3 / 9 / 12
53.6% KP
20,978
15.9% share
15,091g
280 CS · 7.7/m
veke00#EUNE
Vex · Mid
10 / 10 / 7
60.7% KP
41,607
31.6% share
17,240g
301 CS · 8.3/m
Another Day#000
Yone · ADC
6 / 5 / 4
35.7% KP
30,955
23.5% share
18,198g
378 CS · 10.4/m
Džoni#12351
Thresh · Support
2 / 9 / 9
39.3% KP
8,123
6.2% share
10,884g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
