Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 61 days ago
1 / 4 / 7
K / D / A
19.5%
Kill participation
816.3
Damage / min
15,411g
487.7 gold / min
20
11 placed · 1 cleared
300
9.5 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnother Day#000
Yone · Top
1 / 4 / 7
19.5% KP
25,794
15.8% share
15,411g
300 CS · 9.5/m
blade phantom#kzn
Kayn · Jungle
10 / 5 / 10
48.8% KP
40,125
24.5% share
15,273g
238 CS · 7.5/m
K i#asdf
Sylas · Mid
12 / 1 / 13
61% KP
39,800
24.3% share
15,371g
233 CS · 7.4/m
Pyke Troll#EUNE
Syndra · ADC
8 / 4 / 17
61% KP
28,012
17.1% share
16,372g
230 CS · 7.3/m
ALT GIRL LOVER#1586
Pantheon · Support
10 / 8 / 10
48.8% KP
29,887
18.3% share
12,324g
45 CS · 1.4/m
Red side
DefeatxSpace08x#kondi
Nasus · Top
5 / 5 / 5
45.5% KP
34,076
32% share
13,557g
244 CS · 7.7/m
Loung Huji#TSC
Sejuani · Jungle
2 / 9 / 6
36.4% KP
14,564
13.7% share
10,605g
204 CS · 6.5/m
Paolo Maldini#C1R1
Kayle · Mid
0 / 9 / 3
13.6% KP
20,079
18.8% share
10,148g
259 CS · 8.2/m
veke00#EUNE
Jhin · ADC
14 / 10 / 2
72.7% KP
25,117
23.6% share
16,802g
257 CS · 8.1/m
Sinoesa#EUNE
Seraphine · Support
1 / 8 / 14
68.2% KP
12,783
12% share
9,479g
68 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
