Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 61 days ago
13 / 5 / 7
K / D / A
47.6%
Kill participation
1,309.7
Damage / min
18,410g
563.9 gold / min
22
12 placed · 3 cleared
309
9.5 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDiligis4Ever#Ever
Nasus · Top
7 / 7 / 8
35.7% KP
34,445
24.2% share
14,837g
256 CS · 7.8/m
Liu Kąng#BIGD
Sylas · Jungle
8 / 7 / 13
50% KP
23,255
16.3% share
16,967g
226 CS · 6.9/m
Another Day#000
Yone · Mid
13 / 5 / 7
47.6% KP
42,761
30.1% share
18,410g
309 CS · 9.5/m
Johnny Friteza#EUNE
Senna · ADC
6 / 8 / 17
54.8% KP
21,669
15.2% share
14,941g
184 CS · 5.6/m
xSpace08x#kondi
Elise · Support
8 / 7 / 9
40.5% KP
20,107
14.1% share
12,373g
45 CS · 1.4/m
Red side
Defeat连环杀手的血腥传说#LPL
Olaf · Top
8 / 8 / 0
23.5% KP
29,249
18.4% share
14,010g
265 CS · 8.1/m
blade phantom#kzn
Zed · Jungle
6 / 8 / 11
50% KP
33,100
20.8% share
15,524g
216 CS · 6.6/m
veke00#EUNE
Gragas · Mid
10 / 9 / 10
58.8% KP
46,849
29.5% share
16,699g
267 CS · 8.2/m
Peter Parker#4526
Draven · ADC
10 / 8 / 6
47.1% KP
32,652
20.6% share
17,494g
231 CS · 7.1/m
Sinoesa#EUNE
Seraphine · Support
0 / 9 / 25
73.5% KP
16,939
10.7% share
10,465g
51 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
