Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Normal Draft · 60 days ago
9 / 9 / 12
K / D / A
46.7%
Kill participation
1,135.6
Damage / min
19,059g
459.3 gold / min
13
12 placed · 1 cleared
324
7.8 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPRINC ZA KAJANJE#RACKU
Renekton · Top
22 / 10 / 10
58.2% KP
84,951
38.7% share
19,883g
231 CS · 5.6/m
S A M A E L#olek
Briar · Jungle
4 / 9 / 14
32.7% KP
31,109
14.2% share
16,488g
306 CS · 7.4/m
Do not gank me#6797
Talon · Mid
17 / 14 / 7
43.6% KP
63,256
28.8% share
19,251g
261 CS · 6.3/m
miljk0vicc#0202
Mel · ADC
7 / 12 / 7
25.5% KP
23,950
10.9% share
14,678g
201 CS · 4.8/m
Mofletta#Benda
Shen · Support
5 / 0 / 22
49.1% KP
16,300
7.4% share
14,253g
64 CS · 1.5/m
Red side
VictoryTormented Ghost#EUNE
Cassiopeia · Top
15 / 12 / 11
57.8% KP
54,622
28.2% share
18,873g
218 CS · 5.3/m
Bleãch#島の龍
Sylas · Jungle
8 / 13 / 16
53.3% KP
50,212
25.9% share
17,729g
231 CS · 5.6/m
IPeelHarder#missy
Yone · Mid
12 / 9 / 6
40% KP
37,827
19.5% share
16,791g
234 CS · 5.6/m
Another Day#000
Hwei · ADC
9 / 9 / 12
46.7% KP
47,128
24.3% share
19,059g
324 CS · 7.8/m
Hestray#EUNE
Soraka · Support
1 / 12 / 27
62.2% KP
3,936
2% share
12,037g
47 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
