Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Normal Draft · 60 days ago
7 / 2 / 10
K / D / A
60.7%
Kill participation
1,005.5
Damage / min
14,942g
554.4 gold / min
14
10 placed · 1 cleared
285
10.6 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMATRIKS3214#EUNE
Darius · Top
10 / 4 / 4
50% KP
28,031
29.9% share
12,910g
203 CS · 7.5/m
Prodex#foot
Briar · Jungle
9 / 3 / 1
35.7% KP
14,932
15.9% share
13,294g
173 CS · 6.4/m
goroncy bardzik#rank1
Xerath · Mid
2 / 4 / 3
17.9% KP
18,568
19.8% share
9,753g
222 CS · 8.2/m
Another Day#000
Yone · ADC
7 / 2 / 10
60.7% KP
27,097
28.9% share
14,942g
285 CS · 10.6/m
IPeelHarder#missy
Soraka · Support
0 / 3 / 18
64.3% KP
5,001
5.3% share
8,236g
33 CS · 1.2/m
Red side
DefeatGod of Evil#EUNE
Zaahen · Top
0 / 7 / 3
18.8% KP
10,507
13.7% share
7,632g
149 CS · 5.5/m
KatFromHell#3435
Rengar · Jungle
7 / 6 / 6
81.3% KP
20,458
26.7% share
11,953g
180 CS · 6.7/m
kill it#EUNE
Mel · Mid
3 / 3 / 2
31.3% KP
17,851
23.3% share
11,091g
248 CS · 9.2/m
PERFECT LOSE#00000
Kai'Sa · ADC
6 / 6 / 0
37.5% KP
18,003
23.5% share
12,342g
212 CS · 7.9/m
Mofletta#Benda
Shen · Support
0 / 6 / 10
62.5% KP
9,917
12.9% share
7,245g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
