Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 60 days ago
3 / 8 / 2
K / D / A
38.5%
Kill participation
722.6
Damage / min
11,286g
432.4 gold / min
25
10 placed · 1 cleared
255
9.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryspychoman555#EUNE
Aatrox · Top
3 / 5 / 5
20% KP
18,449
19.3% share
10,277g
180 CS · 6.9/m
정글 킹 악센트#니달리
Lee Sin · Jungle
14 / 1 / 12
65% KP
24,896
26% share
14,839g
198 CS · 7.6/m
CiemnoStrasznie#EUNE
Ekko · Mid
14 / 3 / 3
42.5% KP
30,564
32% share
13,741g
212 CS · 8.1/m
pavlik1221#EUNE
Jhin · ADC
6 / 4 / 7
32.5% KP
15,659
16.4% share
11,174g
208 CS · 8/m
Kirbie#24577
Janna · Support
3 / 0 / 24
67.5% KP
6,041
6.3% share
9,388g
19 CS · 0.7/m
Red side
DefeatJD Arturek#gasze
Malphite · Top
2 / 6 / 4
46.2% KP
15,704
19.3% share
8,739g
169 CS · 6.5/m
no intelligence#rb27
Jarvan IV · Jungle
6 / 7 / 4
76.9% KP
14,504
17.8% share
12,303g
188 CS · 7.2/m
Another Day#000
Yone · Mid
3 / 8 / 2
38.5% KP
18,859
23.2% share
11,286g
255 CS · 9.8/m
bibi in my team#bibi
Syndra · ADC
1 / 8 / 3
30.8% KP
18,166
22.3% share
10,409g
201 CS · 7.7/m
FittSampe#EUNE
Senna · Support
1 / 11 / 4
38.5% KP
14,146
17.4% share
7,143g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
