Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 59 days ago
4 / 9 / 11
K / D / A
35.7%
Kill participation
1,000.3
Damage / min
15,592g
442.7 gold / min
31
14 placed · 1 cleared
281
8 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJD julek#ego
Camille · Top
11 / 9 / 7
43.9% KP
40,293
25% share
15,353g
254 CS · 7.2/m
Rdtholar#EUNE
Maokai · Jungle
3 / 3 / 15
43.9% KP
19,129
11.9% share
11,710g
175 CS · 5/m
FLAWS AND SINS#Adel
Zed · Mid
14 / 10 / 5
46.3% KP
45,122
28% share
18,487g
249 CS · 7.1/m
usedcvnt#LOW9
Viktor · ADC
8 / 11 / 6
34.1% KP
32,478
20.2% share
15,111g
271 CS · 7.7/m
sipam ti piće#EUNE
Gragas · Support
5 / 9 / 16
51.2% KP
23,898
14.9% share
12,555g
51 CS · 1.4/m
Red side
VictoryAnother Day#000
Yone · Top
4 / 9 / 11
35.7% KP
35,226
24.8% share
15,592g
281 CS · 8/m
Smoke Mardeljano#CC3
Hecarim · Jungle
12 / 6 / 10
52.4% KP
38,262
26.9% share
20,805g
390 CS · 11.1/m
die first#pera
Kayle · Mid
12 / 11 / 8
47.6% KP
36,803
25.9% share
17,688g
287 CS · 8.1/m
labubu shen#cutie
Shen · ADC
8 / 2 / 17
59.5% KP
14,812
10.4% share
15,053g
190 CS · 5.4/m
pavlik1221#EUNE
Rell · Support
6 / 13 / 19
59.5% KP
16,999
12% share
11,567g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
