Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 59 days ago
6 / 2 / 11
K / D / A
35.4%
Kill participation
1,523.5
Damage / min
14,320g
515.1 gold / min
10
9 placed · 0 cleared
250
9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDoknes43#EUNE
Olaf · Top
7 / 13 / 1
29.6% KP
28,764
24.1% share
12,030g
187 CS · 6.7/m
4m9#tzwel
Maokai · Jungle
5 / 2 / 13
66.7% KP
29,471
24.7% share
11,179g
153 CS · 5.5/m
luka1337#boss
Nasus · Mid
2 / 10 / 4
22.2% KP
14,311
12% share
8,321g
166 CS · 6/m
Czarny Wojtuś#Black
Seraphine · ADC
10 / 9 / 7
63% KP
31,898
26.7% share
13,686g
187 CS · 6.7/m
POLSKI GUMAYUSI#SKTT1
Leona · Support
3 / 14 / 16
70.4% KP
14,906
12.5% share
8,523g
17 CS · 0.6/m
Red side
VictoryCarve a path#EUNE
Darius · Top
12 / 8 / 8
41.7% KP
31,902
19.9% share
12,845g
160 CS · 5.8/m
McPullava#6226
Nidalee · Jungle
8 / 5 / 16
50% KP
26,945
16.8% share
14,045g
224 CS · 8.1/m
Another Day#000
Yone · Mid
6 / 2 / 11
35.4% KP
42,353
26.4% share
14,320g
250 CS · 9/m
wdhs#EUNE
Xerath · ADC
9 / 4 / 13
45.8% KP
26,797
16.7% share
14,329g
155 CS · 5.6/m
Shadow Marker#EUNE
Pantheon · Support
13 / 8 / 15
58.3% KP
32,469
20.2% share
11,955g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
