Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 59 days ago
2 / 9 / 3
K / D / A
20.8%
Kill participation
406
Damage / min
9,621g
358.1 gold / min
18
4 placed · 3 cleared
180
6.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDoknes43#EUNE
Olaf · Top
6 / 7 / 1
29.2% KP
21,630
25.3% share
10,830g
212 CS · 7.9/m
no intelligence#rb27
Jarvan IV · Jungle
5 / 9 / 2
29.2% KP
14,958
17.5% share
11,147g
176 CS · 6.6/m
Another Day#000
Locke · Mid
2 / 9 / 3
20.8% KP
10,908
12.8% share
9,621g
180 CS · 6.7/m
Avion Eune Arc#2006
Yasuo · ADC
7 / 6 / 7
58.3% KP
20,066
23.5% share
13,569g
256 CS · 9.5/m
SIGMA PYKE#esza
Sylas · Support
4 / 7 / 5
37.5% KP
17,829
20.9% share
8,157g
31 CS · 1.2/m
Red side
VictoryO ω O#987
Riven · Top
4 / 6 / 6
26.3% KP
15,356
12.4% share
11,329g
216 CS · 8/m
Alverya#Alve
Kindred · Jungle
9 / 3 / 10
50% KP
28,838
23.3% share
13,329g
208 CS · 7.7/m
SamsungWorldCZ#8127
Zed · Mid
12 / 5 / 8
52.6% KP
33,123
26.8% share
14,997g
194 CS · 7.2/m
Kayanashi#RAVE
Hwei · ADC
9 / 5 / 10
50% KP
29,367
23.8% share
14,439g
221 CS · 8.2/m
Icedancer#1010
Sona · Support
4 / 5 / 23
71.1% KP
16,868
13.7% share
10,068g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
