Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 59 days ago
3 / 12 / 9
K / D / A
30.8%
Kill participation
1,125.3
Damage / min
9,295g
298.9 gold / min
14
4 placed · 1 cleared
153
4.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatC0dy Maver1k#Relax
Vel'Koz · Top
7 / 4 / 7
35.9% KP
45,010
26.6% share
13,041g
221 CS · 7.1/m
Alverya#Alve
Kindred · Jungle
4 / 9 / 7
28.2% KP
27,433
16.2% share
11,302g
176 CS · 5.7/m
Another Day#000
Sylas · Mid
3 / 12 / 9
30.8% KP
34,996
20.7% share
9,295g
153 CS · 4.9/m
Kayanashi#RAVE
Katarina · ADC
17 / 10 / 6
59% KP
39,898
23.6% share
17,614g
217 CS · 7/m
Viroxx#EUNE
Maokai · Support
8 / 9 / 16
61.5% KP
21,912
12.9% share
10,626g
38 CS · 1.2/m
Red side
Victoryevolve#100
Mordekaiser · Top
3 / 5 / 5
18.2% KP
14,479
9% share
10,812g
214 CS · 6.9/m
DaxRages#FREAK
Aatrox · Jungle
11 / 4 / 15
59.1% KP
43,563
27.1% share
15,873g
236 CS · 7.6/m
FLAWS AND SINS#Adel
Vladimir · Mid
18 / 5 / 10
63.6% KP
57,612
35.8% share
17,995g
274 CS · 8.8/m
A X R A#1 1
Yasuo · ADC
11 / 14 / 8
43.2% KP
34,683
21.6% share
16,639g
226 CS · 7.3/m
pui de drac#7394
Alistar · Support
1 / 12 / 26
61.4% KP
10,531
6.5% share
9,859g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
