Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 58 days ago
4 / 9 / 12
K / D / A
33.3%
Kill participation
826
Damage / min
17,206g
397.7 gold / min
32
18 placed · 2 cleared
327
7.6 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMarkDunge#EUNE
Darius · Top
6 / 8 / 4
19.2% KP
33,933
16.5% share
18,184g
326 CS · 7.5/m
nullscapes#fluke
Evelynn · Jungle
12 / 7 / 8
38.5% KP
53,259
25.9% share
21,227g
288 CS · 6.7/m
Speedy Ronaldes#LOCO
Ahri · Mid
11 / 9 / 12
44.2% KP
49,994
24.3% share
20,054g
365 CS · 8.4/m
amethyst#skała
Samira · ADC
19 / 9 / 9
53.8% KP
56,182
27.3% share
24,213g
347 CS · 8/m
carpe diem#MH60R
Thresh · Support
4 / 15 / 22
50% KP
12,320
6% share
13,169g
33 CS · 0.8/m
Red side
Victorymienkcis#EUNE
Gragas · Top
0 / 7 / 13
27.1% KP
19,166
10.5% share
13,668g
264 CS · 6.1/m
Shrief#shefo
Viego · Jungle
21 / 6 / 9
62.5% KP
49,589
27.1% share
24,701g
266 CS · 6.1/m
Another Day#000
Yone · Mid
4 / 9 / 12
33.3% KP
35,738
19.5% share
17,206g
327 CS · 7.6/m
Galați#77251
Locke · ADC
19 / 18 / 9
58.3% KP
51,635
28.2% share
23,106g
219 CS · 5.1/m
I am TWITCHing#Gache
Morgana · Support
4 / 12 / 15
39.6% KP
26,907
14.7% share
14,108g
92 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
