Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 49 days ago
7 / 11 / 11
K / D / A
28.1%
Kill participation
995.8
Damage / min
19,097g
470.8 gold / min
24
14 placed · 0 cleared
347
8.6 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkorea#GAP
Yorick · Top
6 / 11 / 9
28.3% KP
28,701
13.3% share
18,872g
336 CS · 8.3/m
Fiend#xoe
Rengar · Jungle
14 / 15 / 16
56.6% KP
53,359
24.7% share
19,337g
218 CS · 5.4/m
kukaja#000
Hwei · Mid
17 / 13 / 9
49.1% KP
65,901
30.5% share
19,653g
284 CS · 7/m
Kai Sä#71261
Lux · ADC
13 / 8 / 18
58.5% KP
54,250
25.1% share
18,661g
249 CS · 6.1/m
Cycata Mariola #EUNE
Sona · Support
3 / 17 / 26
54.7% KP
13,916
6.4% share
11,921g
29 CS · 0.7/m
Red side
Victorythe emperor#el0
Pantheon · Top
11 / 10 / 10
32.8% KP
44,313
21.6% share
16,873g
232 CS · 5.7/m
Gandalf Den Fede#EUNE
Briar · Jungle
20 / 6 / 9
45.3% KP
49,003
23.9% share
22,856g
290 CS · 7.1/m
Another Day#000
Yone · Mid
7 / 11 / 11
28.1% KP
40,396
19.7% share
19,097g
347 CS · 8.6/m
PaKKzZ#GOJO
Yasuo · ADC
14 / 10 / 14
43.8% KP
42,176
20.6% share
21,751g
295 CS · 7.3/m
EllGato#Shaco
Pyke · Support
12 / 16 / 12
37.5% KP
29,027
14.2% share
15,920g
60 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
