Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 49 days ago
9 / 9 / 8
K / D / A
38.6%
Kill participation
1,045.3
Damage / min
12,993g
473 gold / min
12
10 placed · 1 cleared
200
7.3 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMarcyk#5546
Sett · Top
8 / 9 / 0
23.5% KP
19,903
22.1% share
12,035g
197 CS · 7.2/m
T1Prõdigy#love
Sylas · Jungle
7 / 7 / 8
44.1% KP
15,749
17.5% share
11,932g
173 CS · 6.3/m
veke00#EUNE
Gragas · Mid
13 / 7 / 3
47.1% KP
29,550
32.8% share
15,723g
230 CS · 8.4/m
shizeR#style
Jhin · ADC
4 / 10 / 8
35.3% KP
15,562
17.3% share
11,949g
166 CS · 6/m
poison but tasty#supp
Thresh · Support
2 / 11 / 11
38.2% KP
9,280
10.3% share
8,151g
21 CS · 0.8/m
Red side
VictoryNihilist irl v7#EUNE
Gangplank · Top
4 / 7 / 14
40.9% KP
25,889
21.2% share
12,181g
215 CS · 7.8/m
Rock#surf
Qiyana · Jungle
15 / 5 / 11
59.1% KP
32,312
26.4% share
16,814g
208 CS · 7.6/m
Another Day#000
Yone · Mid
9 / 9 / 8
38.6% KP
28,712
23.5% share
12,993g
200 CS · 7.3/m
gifteduser54#TR77
Syndra · ADC
6 / 6 / 15
47.7% KP
20,002
16.4% share
13,310g
188 CS · 6.8/m
Michalpol545#EUNNE
Pyke · Support
10 / 8 / 13
52.3% KP
15,359
12.6% share
12,731g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
