Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 49 days ago
20 / 5 / 6
K / D / A
59.1%
Kill participation
1,502.8
Damage / min
19,766g
583.6 gold / min
29
13 placed · 3 cleared
283
8.4 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatR3kr0t#5102
Kog'Maw · Top
2 / 12 / 12
43.8% KP
44,548
31.1% share
10,218g
201 CS · 5.9/m
John Helldiver#TWK
Master Yi · Jungle
8 / 9 / 7
46.9% KP
22,392
15.6% share
14,386g
199 CS · 5.9/m
Antkoland#EUNE
Syndra · Mid
7 / 12 / 4
34.4% KP
26,561
18.5% share
14,253g
215 CS · 6.3/m
Trust My Trist#815
Tristana · ADC
12 / 6 / 7
59.4% KP
38,319
26.7% share
17,246g
281 CS · 8.3/m
TenKubk0#EUNE
Rakan · Support
3 / 5 / 21
75% KP
11,460
8% share
10,903g
22 CS · 0.6/m
Red side
VictoryPaKKzZ#GOJO
Yasuo · Top
11 / 7 / 7
40.9% KP
25,032
18.8% share
16,902g
262 CS · 7.7/m
乂厶十厶乂#CHOSN
Zac · Jungle
7 / 8 / 11
40.9% KP
15,072
11.3% share
14,708g
211 CS · 6.2/m
Another Day#000
Yone · Mid
20 / 5 / 6
59.1% KP
50,894
38.3% share
19,766g
283 CS · 8.4/m
ChungusaurusRex#EUNE
Dr. Mundo · ADC
3 / 5 / 4
15.9% KP
21,750
16.4% share
13,129g
246 CS · 7.3/m
DunkingEmKataS#EUNE
Annie · Support
3 / 8 / 15
40.9% KP
20,080
15.1% share
11,722g
67 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
