Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 49 days ago
16 / 10 / 5
K / D / A
46.7%
Kill participation
1,817
Damage / min
19,757g
572.1 gold / min
25
12 placed · 2 cleared
289
8.4 CS / min
Objective control
3
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
2
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryΚασίμη Περίπτερο#αθηνα
Aatrox · Top
8 / 5 / 6
31.1% KP
33,124
17.9% share
15,188g
246 CS · 7.1/m
me go pewpew#6969
Talon · Jungle
10 / 11 / 11
46.7% KP
41,220
22.3% share
17,037g
263 CS · 7.6/m
Another Day#000
Yone · Mid
16 / 10 / 5
46.7% KP
62,747
33.9% share
19,757g
289 CS · 8.4/m
Hopeful Jordan#EUNE
Seraphine · ADC
9 / 7 / 14
51.1% KP
35,402
19.1% share
15,790g
224 CS · 6.5/m
Shuniツ#SHUNI
Janna · Support
2 / 3 / 21
51.1% KP
12,542
6.8% share
11,098g
31 CS · 0.9/m
Red side
Defeat失去的那个#low
Yasuo · Top
7 / 8 / 2
25% KP
27,974
19.3% share
14,200g
243 CS · 7/m
Demon Krippas#EUNE
Ekko · Jungle
14 / 9 / 9
63.9% KP
41,997
29% share
19,169g
266 CS · 7.7/m
High Class#11111
Qiyana · Mid
7 / 12 / 14
58.3% KP
32,826
22.7% share
13,586g
161 CS · 4.7/m
I HAVE NO MOUTH#I AM
Draven · ADC
3 / 10 / 5
22.2% KP
17,762
12.3% share
14,492g
250 CS · 7.2/m
EnsU#IONIA
Tahm Kench · Support
5 / 6 / 12
47.2% KP
24,136
16.7% share
10,557g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
