Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 48 days ago
4 / 7 / 7
K / D / A
45.8%
Kill participation
828.2
Damage / min
15,008g
489.9 gold / min
23
10 placed · 1 cleared
306
10 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVitaasekk#PUSA
Darius · Top
8 / 5 / 5
32.5% KP
25,570
18.3% share
14,021g
256 CS · 8.4/m
Serendipity#Epi
Aatrox · Jungle
12 / 5 / 11
57.5% KP
37,039
26.6% share
18,077g
291 CS · 9.5/m
Electric Dong#EUNE
Ahri · Mid
6 / 2 / 11
42.5% KP
31,222
22.4% share
14,127g
263 CS · 8.6/m
used to be fine#washd
Kalista · ADC
11 / 9 / 14
62.5% KP
33,707
24.2% share
16,312g
215 CS · 7/m
Fénix#2424
Alistar · Support
3 / 3 / 28
77.5% KP
11,838
8.5% share
10,539g
13 CS · 0.4/m
Red side
DefeatINKtrovert#EUNE
Ornn · Top
2 / 9 / 11
54.2% KP
17,972
16.8% share
9,070g
135 CS · 4.4/m
Julka Wieniawa#2137
Malphite · Jungle
4 / 10 / 10
58.3% KP
15,930
14.9% share
11,444g
175 CS · 5.7/m
Another Day#000
Yone · Mid
4 / 7 / 7
45.8% KP
25,370
23.7% share
15,008g
306 CS · 10/m
Jezus#55432
Kai'Sa · ADC
12 / 7 / 5
70.8% KP
34,006
31.8% share
17,610g
281 CS · 9.2/m
przeruchana maja#kicia
Nami · Support
2 / 7 / 18
83.3% KP
13,671
12.8% share
9,085g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
