Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Normal Draft · 48 days ago
11 / 12 / 3
K / D / A
26.4%
Kill participation
1,015.8
Damage / min
13,720g
450.1 gold / min
13
3 placed · 2 cleared
201
6.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBraňο Mojsej#Drevo
K'Sante · Top
9 / 10 / 3
27.9% KP
32,757
23.4% share
13,446g
217 CS · 7.1/m
Šaňo Fekete#Drevo
Malphite · Jungle
15 / 9 / 8
53.5% KP
35,211
25.2% share
15,564g
186 CS · 6.1/m
Poro Feniks#EUNE
Ahri · Mid
12 / 12 / 1
30.2% KP
35,740
25.6% share
12,524g
203 CS · 6.7/m
Jerguš Gombit#Drevo
Samira · ADC
5 / 12 / 8
30.2% KP
22,283
15.9% share
12,896g
223 CS · 7.3/m
Jozef ŠIota#Drevo
Thresh · Support
2 / 10 / 9
25.6% KP
13,773
9.9% share
8,446g
54 CS · 1.8/m
Red side
VictoryMr Corner#KOTEL
Illaoi · Top
8 / 9 / 15
43.4% KP
50,632
28.4% share
14,581g
222 CS · 7.3/m
Aďoš#4198
Kayn · Jungle
22 / 4 / 15
69.8% KP
53,991
30.3% share
19,270g
220 CS · 7.2/m
Another Day#000
Locke · Mid
11 / 12 / 3
26.4% KP
30,964
17.4% share
13,720g
201 CS · 6.6/m
KikikZimmik#MOMMY
Kai'Sa · ADC
10 / 7 / 5
28.3% KP
24,578
13.8% share
16,585g
255 CS · 8.4/m
SamoPOWERED#EUNE
Nautilus · Support
2 / 11 / 16
34% KP
18,248
10.2% share
9,613g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
